Quick Guide
to Computer Hardware Terms
Motherboards
The motherboard is the main circuit board inside the PC which
holds the processor, memory and expansion slots and connects
directly or indirectly to every part of the PC. It's made up
of a chipset (known as the "glue logic"), some code
in ROM and the various interconnections or buses. PC designs
today use many different buses to link their various components.
Wide, high-speed buses are difficult and expensive to produce:
the signals travel at such a rate that even distances of just
a few centimetres cause timing problems, while the metal tracks
on the circuit board act as miniature radio antennae, transmitting
electromagnetic noise that introduces interference with signals
elsewhere in the system. For these reasons, PC design engineers
try to keep the fastest buses confined to the smallest area
of the motherboard and use slower, more robust buses, for other
parts.
Interfaces
The PC's adaptability - its ability to evolve many different
interfaces allowing the connection of many different classes
of add-on component and peripheral device - has been one of
the key reasons for its success. In essence, a modern PC system
of today is little different to IBM's original design - a collection
of components, both internal and external, interconnected by
a series of electrical data highways over which data travels
as it is completes the processing cycle that transforms it from
an item of input to an item of output. These "buses",
as they are called, connect all the PC's internal components
and external devices and peripherals to its CPU and main memory
(RAM).
The fastest bus of all is the connection between the processor
and its primary cache, and this is kept within the CPU chip.
The next level down is the system bus, which links the processor
with memory, both the small amount of Static RAM (SRAM) secondary
cache and the far larger main banks of Dynamic RAM (DRAM).
The system bus is 64 bits wide and, for Intel-based designs,
was capped at 66MHz until early 1998, when a new Pentium II
chipset raised this to 100MHz. The CPU doesn't communicate
directly with the memory, but through the intermediary of
the System Controller chip, which manages the host bus and
bridges between it and, in modern PCs, the PCI bus.
Processors using a Dual Independent Bus (DIB) architecture
- present on Intel designs from the Pentium II onwards - have
replaced the single system bus with two independent buses,
one for accessing main memory and the other for accessing
the Level 2 cache. These are referred to as the frontside
bus and the backside bus respectively.
The key concept was of an open architecture based on a simple
expansion bus that facilitated the easy connection of additional
components and devices. Nearly two decades after its introduction,
it was still possible to fit original add-on cards into a
modern PC - a tribute to the staying power of the design.
Whilst there have been a number of dead ends along the way,
the evolution of standard expansion bus designs has been remarkably
robust over the years.
Chipsets
A chipset or "PCIset" is a group of microcircuits
that orchestrate the flow of data to and from key components
of a PC. This includes the CPU itself, the main memory, the
secondary cache and any devices situated on the ISA and PCI
buses. The chipset also controls data flow to and from hard
disks, and other devices connected to the IDE channels. While
new microprocessor technologies and speed improvements tend
to receive all the attention, chipset innovations are, in fact,
equally important.
Although there have always been other chipset manufacturers
- such as SIS, VIA and Opti - for many years Intel's "Triton"
chipsets were by far the most popular. Indeed, the introduction
of the Intel Triton chipset caused something of a revolution
in the motherboard market, with just about every manufacturer
using it in preference to anything else. Much of this was
down to the ability of the Triton to get the best out of both
the Pentium processor and the PCI bus, together with its built-in
master EIDE support, enhanced ISA bridge and ability to handle
new memory technologies like EDO and SDRAM. However, the new
PCI chipsets" potential performance improvements will
only be realised when used in conjunction with BIOSes capable
of taking full advantage of the new technologies on offer.
During the late 1990s things became far more competitive,
with Acer Laboratories (ALI), SIS and VIA Technologies all
developing chipsets designed to operate with Intel, AMD and
Cyrix processors. 1998 was a particularly important year in
chipset development, with what had become an unacceptable
bottleneck - the PC's 66MHz system bus - to finally being
overcome. Interestingly, it was not Intel but rival chipmakers
that made the first move, pushing Socket 7 chipsets to 100MHz.
Intel responded with its 440BX, one of many chipsets to use
the ubiquitous Northbridge/Southbridge architecture. It was
not long before Intel's hold on the chipset market loosened
further still, and again, the company had no-one but itself
to blame. In 1999, its single-minded commitment to Direct
Rambus DRAM (DRDRAM) left it in the embarrassing position
of not having a chipset that supported the 133MHz system bus
speed its latest range of processors were capable of. This
was another situation its rivals were able to exploit, and
in so doing gain market share.
Memory
The system memory is the place where the computer holds current
programs and data that are in use, and, because of the demands
made by increasingly powerful software, system memory requirements
have been accelerating at an alarming pace over the last few
years. The result is that modern computers have significantly
more memory than the first PCs of the early 1980s, and this
has had an effect on development of the PC's architecture.
Storing and retrieving data from a large block of memory is
more time-consuming than from a small block. With a large
amount of memory, the difference in time between a register
access and a memory access is very great, and this has resulted
in extra layers of "cache" in the storage hierarchy.
When it comes to access speed, processors are currently outstripping
memory chips by an ever-increasing margin. This means that
processors are increasingly having to wait for data going
in and out of main memory. One solution is to use "cache
memory" between the main memory and the processor, and
use clever electronics to ensure that the data the processor
needs next is already in cache.
Hard Disks
When the power to a PC is switched off, the contents of memory
are lost. It is the PC's hard disk that serves as a non-volatile,
bulk storage medium and as the repository for a user's documents,
files and applications. It's astonishing to recall that back
in 1954, when IBM first invented the hard disk, capacity was
a mere 5MB stored across fifty 24in platters. 25 years later
Seagate Technology introduced the first hard disk drive for
personal computers, boasting a capacity of up to 40MB and
data transfer rate of 625 KBps using the MFM encoding method.
A later version of the company's ST506 interface increased
both capacity and speed and switched to the RLL encoding method.
It's equally hard to believe that as recently as the late
1980s 100MB of hard disk space was considered generous. Today,
this would be totally inadequate, hardly enough to install
the operating system alone, let alone a huge application such
as Microsoft Office.
The PC's upgradeability has led software companies to believe
that it doesn't matter how large their applications are. As
a result, the average size of the hard disk rose from 100MB
to 1.2GB in just a few years and by the start of the new millennium
a typical desktop hard drive stored 18GB across three 3.5in
platters. Thankfully, as capacity has gone up prices have
come down, improved areal density levels being the dominant
reason for the reduction in price per megabyte.
It's not just the size of hard disks that has increased.
The performance of fixed disk media has also evolved considerably.
When the Intel Triton chipset arrived, EIDE PIO mode 4 was
born and hard disk performance soared to new heights, allowing
users to experience high-performance and high-capacity data
storage without having to pay a premium for a SCSI-based system.
CDR-RW
Normal music CDs and CD-ROMs are made from pre-pressed discs
and encased in plastic. The actual data is stored through
pits, or tiny indentations, on the silver surface of the internal
disc. To read the disc, the drive shines a laser onto the
CD-ROM's surface, and by interpreting the way in which the
laser light is reflected from the disc it can tell whether
the area under the laser is indented or not.
Thanks to sophisticated laser focusing and error detection
routines, this process is pretty much ideal. However, there's
no way the laser can change the indentations of the silver
disc, which in turn means there's no way of writing new data
to the disc once its been created. Thus, the technological
developments to enable CD-ROMs to be written or rewritten
to have necessitated changes to the disc media as well as
to the read/write mechanisms in the associated CD-R and CD-RW
drives.
At the start of 1997 it appeared likely that CD-R and CD-RW
drives would be superseded by DVD technology almost before
they had got off the ground. In the event, during that year
DVD Forum members turned on each other triggering a DVD standards
war and delaying product shipment. Consequently, the writable
and rewritable CD formats were given a new lease of life.
For professional users, developers, small businesses, presenters,
multimedia designers and home recording artists the recordable
CD formats offer a range of powerful storage applications.
Their big advantage over alternative removable storage technologies
such as MO, LIMDOW and PD is that of CD media compatibility;
CD-R and CD-RW drives can read nearly all the existing flavours
of CD-ROMs and discs made by CD-R and CD-RW devices can be
read on both (MultiRead-capable) CD-ROM drives and current
and all future generations of DVD-ROM drive. A further advantage,
itself a consequence of their wide compatibility, is the low
cost of media; CD-RW media is cheap and CD-R media even cheaper.
Their principal disadvantage is that there are limitations
to their rewriteability; CD-R, of course, isn't rewritable
at all and until recently CD-RW discs had to be reformatted
to recover the space taken by "deleted" files when
a disc becomes full, unlike the competing technologies which
all offer true drag-and-drop functionality with no such limitation.
Even now, however, CD-RW rewriteability is less than perfect,
resulting in a reduction of a CD-RW disc's storage capacity
Graphics Cards
Video or graphics circuitry, usually fitted to a card but
sometimes found on the motherboard itself, is responsible
for creating the picture displayed by a monitor. On early
text-based PCs this was a fairly mundane task. However, the
advent of graphical operating systems dramatically increased
the amount of information needing to be displayed to levels
where it was impractical for it to be handled by the main
processor. The solution was to off-load the handling of all
screen activity to a more intelligent generation of graphics
card.
As the importance of multimedia and then 3D graphics has
increased, the role of the graphics card has become ever more
important and it has evolved into a highly efficient processing
engine which can really be viewed as a highly specialised
co-processor. By the late 1990s the rate of development in
the graphics chip arena had reached levels unsurpassed in
any other area of PC technology, with the major manufacturers
such as 3dfx, ATI, Matrox, nVidia and S3 working to a barely
believable six-month product life cycle! One of the consequences
of this has been the consolidation of major chip vendors and
graphics card manufacturers.
Chip maker 3dfx started the trend in 1998 with the its acquisition
of board manufacturer STB systems. This gave 3dfx a more direct
route to market with retail product and the ability to manufacture
and distribute boards that bearing its own branding. Rival
S3 followed suit in the summer of 1999 by buying Diamond Mulitmedia,
thereby acquiring its graphics and sound card, modem and MP3
technologies. A matter of weeks later, 16-year veteran Number
Nine announced its abandonment of the chip development side
of its business in favour of board manufacturing.
The consequence of all this manoeuvring was to leave nVidia
as the last of the major graphics chip vendors without its
own manufacturing facility - and the inevitable speculation
of a tie-up with close partner, Creative Labs. Whilst there'd
been no developments on this front by mid-2000, nVidia's position
had been significantly strengthened by S3's sale of its graphics
business to VIA Technologies in April of that year. The move
- which S3 portrayed as an important step in the transformation
of the company from a graphics focused semiconductor supplier
to a more broadly based Internet appliance company - left
nVidia as sole remaining big player in the graphics chip business.
In the event, it was not long before S3's move would be seen
as a recognition of the inevitable.
In an earnings announcement at the end of 2000, 3dfx announced
the transfer of all patents, patents pending, the Voodoo brandname
and major assets to bitter rivals nVidia and recommended the
dissolution of the company. In hindsight, it could be argued
that 3dfx's acquisition of STB in 1998 had simply hastened
the company's demise since it was at this point that many
of its hitherto board manufacturer partners switched their
allegiance to nVidia. At the same time nVidia sought to bring
some stability to the graphics arena by making a commitment
about future product cycles. They promised to release a new
chip out every autumn, and a tweaked and optimised version
of that chip each following spring. To date they've delivered
on their promise - and deservedly retained their position
of dominance!
Inkjet Printers
Although inkjets were available in the 1980s, it was only
in the 1990s that prices dropped enough to bring the technology
to the high street. Canon claims to have invented what it
terms "bubble jet" technology in 1977, when a researcher
accidentally touched an ink-filled syringe with a hot soldering
iron. The heat forced a drop of ink out of the needle and
so began the development of a new printing method.
Inkjet printers have made rapid technological advances in
recent years. The three-colour printer has been around for
several years now and has succeeded in making colour inkjet
printing an affordable option; but as the superior four-colour
model became cheaper to produce, the swappable cartridge model
was gradually phased out.
Traditionally, inkjets have had one massive attraction over
laser printers; their ability to produce colour, and that
is what makes them so popular with home users. Since the late
1990s, when the price of colour laser printers began to reach
levels which made them viable for home users, this advantage
has been less definitive. However, in that time the development
of inkjets capable of photographic-quality output has done
much to help them retain their advantage in the realm of colour.
The down side is that although inkjets are generally cheaper
to buy than lasers, they are more expensive to maintain. Cartridges
need to be changed more frequently and the special coated
paper required to produce high-quality output is very expensive.
When it comes to comparing the cost per page, inkjets work
out about ten times more expensive than laser printers.
Since the invention of the inkjet, colour printing has become
immensely popular. Research in inkjet technology is making
continual advances, with each new product on the market showing
improvements in performance, usability, and output quality.
As the process of refinement continues, so the price of an
inkjet printers continue to fall.
Scanners
Digital imaging has come of age. Equipment that was once reserved
for the wealthiest bureaux is now commonplace on the desktop.
The powerful PCs required to manipulate digital images are
now considered entry level, so it comes as no surprise to
learn that scanners, the devices used to get images into a
PC, are one of the fastest growing markets today.
At its most basic level, a scanner is just another input
device, much like a keyboard or mouse, except that it takes
its input in graphical form. These images could be photographs
for retouching, correction or use in DTP. They could be hand-drawn
logos required for document letterheads. They could even be
pages of text which suitable software could read and save
as an editable text file.
The list of scanner applications is almost endless, and has
resulted in products evolving to meet specialist requirements:
* high-end drum scanners, capable of scanning both reflective
art and transparencies, from 35mm slides to 16-foot x 20in
material at high (10,000dpi+) resolutions
* compact document scanners, designed exclusively for OCR
and document management
* dedicated photo scanners, which work by moving a photo over
a stationary light source
* slide/transparency scanners, which work by passing light
through an image rather than reflecting light off it
* handheld scanners, for the budget end of the market or for
those with little desk space.
However, flatbed scanners are the most versatile and popular
format. These are capable of capturing colour pictures, documents,
pages from books and magazines, and, with the right attachments,
even scan transparent photographic film.
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